Complicated Patterns: An Interview of Ian Davis

Ian Davis, Agenda, 2022. Photo: Ed Mumford. Copyright: the artist. Courtesy Galerie Judin, Berlin.

interview by Mia Milosevic

Connoisseurs of world order fill Ian Davis’s canvases, their picturesque and surreal stomping grounds an ode to both beauty and horror. The eeriness of his hyper-structured displays is overlaid by a rhythmic attitude and hip-hop influence. Davis’s landscapes keep a certain distance from the scenes they portray—the viewer is implicated at altitude, surveying a scene as you might an out-of-body experience. The entrapments of the modern day—wealth, power, surveillance—are articulated by a contemporary rendition of art history’s revered flâneurs. Starting with a blank canvas and a commitment to an idea, Davis’s process is completely inseparable from his final product, which are both uniquely his own. 

MIA MILOSEVIC: How did you get into art initially, and what brought you into your distinct style? 

IAN DAVIS: I got into art the way a lot of people do. I grew up in the Midwest, so I didn't have a ton of exposure to fine art, but I did travel with family. I had grandparents that would take my brother and me to Europe once we got into high school, so I started looking at art. I could always draw though, and people just said, “You're an artist, draw this.” Growing up in Indianapolis, I didn't think of artists as being a job that anybody really had, I didn't know any. So then I went to college in Arizona 'cause I didn't know what a good art school was (laughs). While I was in Arizona, the last year I was in college in the mid-to-early nineties, I saw Jean-Michel Basquiat's work, which wasn't like everywhere at that point—they didn't make like skis and backpacks and t-shirts. I had known his name from hip-hop music 'cause I was big into music, but I didn't know him as an artist. When I saw his work, it was the first time I really related to the way a painting was made. All my paintings were very influenced by him and Philip Guston and Max Beckmann and kind of sloppy figurative paintings—and people were buying my paintings, so I didn't have to get a job. It was cheap to live in Arizona, so I kind of drifted through college, not really knowing what I wanted to do. 

There was a retrospective of Basquiat’s work at the Brooklyn Museum in 2005, I think. When I walked in and saw these things I was like, Jesus, I knew exactly how they were made. I just realized I had internalized them so much that while I was there I was like, I gotta do something else. Like this isn’t me, I'm not doing my thing at all. So I decided I wanted to start making paintings that weren’t expressionistic, but instead very controlled—retaining some of the repetitive, rhythmic qualities of Basquiat’s work. I kept all these compositional things that I learned from him, but started making them in a really methodical, slow way. That's when I started to really paint the way that I paint now—this really hypercontrolled, repetitive kind of thing.

MILOSEVIC: Does music still have an influence on your work? 

DAVIS: Yeah, I mean I like art but music to me has always just been more direct—it just hits me. I’m just more fascinated by music. It just does things to me that art doesn't usually, it can go with you anywhere and it doesn't have all the trappings of the art world. I don't make music so I can just enjoy it, I suppose.

MILOSEVIC: Are there musicians that you feel like you could point to that influence your work, like aesthetically?

DAVIS: Yeah, for sure. I think a lot of music that I like is very sort of repetitious and minimal, like The Fall or Can, or a lot of reggae, I like a lot of jazz stuff like Fela Kuti, just things that sound like interlocking patterns. I think that's what I feel like relates to my work—a lot of my paintings are just a huge series of complicated patterns that are laid on top of one another. I think I like a lot of what that kinda music is doing because it’s what I feel like I'm trying to do with my paintings.

MILOSEVIC: In your artnet interview from a few years ago, in reference to the people you paint, you said, “You know how you hear about a person getting mugged in broad daylight and nobody does anything about it? Sometimes I think I’m painting all those people who didn't do anything.” Could you elaborate on that?

DAVIS: It's funny, I don't remember saying that. I mean, a lot of times the people that are in my paintings aren't really doing anything. And if they are, it's not really clear what they're doing. Like, there's a formal element that they're there for, which is for scale, et cetera. But I think in terms of the meaning of the people, they're not participating—I can't say that for all of them—but usually when they are doing something, I don't want it to be very clear what they're doing. And even if it is clear what they're doing, why they are doing it isn't clear. So, there's a kind of nonsense to it all. I guess maybe that's what I meant, even if the paintings are about some problem, the people aren't really helping. It's a pretty dim view of humanity, I think (laughs).

 
 

MILOSEVIC: In terms of the perspective that you use for a lot of your work, is there a strategy behind it?

DAVIS: I suppose it depends on the painting, but I guess it should be said, I don't really plan them. I kind of figure 'em out while I'm making them. Obviously I'm attracted to a very symmetrical composition a lot of times, especially with the architecture paintings, it's sort of cobbled together. Like it's correct enough that it's not meant to look off, but a lot of times I think about the way a picture can move your eye around. I also think a lot about trying to make a thing that will look striking and interesting from a distance, but then when you get in close to it, there's a lot to examine both with what's painted and how it's painted. 

I like this idea of really clearly and plainly trying to describe something that doesn't really add up or make sense. It's like the bits of a narrative, but I don't have a narrative in mind necessarily. And if I do, I'll realize why I'm making it or what it means while I'm making it. I'm just sort of following formal, allegorical or symbolic notions of giving something a feeling. 

MILOSEVIC: Your recent show at Nicodim was called “God’s Eye View.” Did you come up with the title? 

DAVIS: They asked me for a title and I was having a hard time. Titles to me are always either just there, or I have to search through scraps of paper that I write things down on that could maybe be a title. Usually if I have to come up with one, 'cause somebody's asking me for one, my mind goes blank. Ben from Nicodim called me and said, how about “God's eye view?” And I said, “Oh, that's pretty interesting.” He said, “Well, it's something you said when we were at your studio.” So yeah, I guess it was my idea, but I wouldn't have thought of it. 

MILOSEVIC: It seems like your style has stayed pretty similar maybe since that experience in the Brooklyn Museum and deciding what you were going to paint from then on. Do you feel like your process has changed? Like, not necessarily what paint you use, but your mindset and how you choose your content?

DAVIS: Yeah, because when I first started making them, I couldn't paint very well that way. So they were kind of clunky and I was focused more on the painting than what they were about. I mean, the ideas in them have remained fairly consistent. I think that the kinds of things they're talking about, like wealth and power, are still topics that I'm preoccupied with. That stuff was there even when my work looked like Basquiat, Philip Guston, Max Beckmann hybrids, but I can just paint so much better now. It's kind of subconscious, you just gather techniques that work for what you're doing. I try not to get too concerned about being efficient—there's definitely a quicker way to make a painting like this.

You could plan it and make a digital image and project it and lay it out and do it a lot more directly, but to me, figuring it out as I go and not knowing exactly what I'm making is kind of the reason I'm doing it. I'm sure there’s an easier way for me to do it, but I just figured out some inefficient way. I'm trying not to use technology (laughs).

MILOSEVIC: Do you enjoy the process of not having your paintings pre-planned?

DAVIS: Yeah, because I don't want to make something I've already seen. There has to be something in it for me because—I enjoy painting obviously, it's like the only thing I do—but it's also a lot. It takes a lot. It's a lot of labor. Especially filling in huge areas of people or whatever, it all has to correspond with everything around it. It’s never just like mindlessly filling in. I have to pay attention to all this stuff while I'm doing it. And also try not to like, smear my sleeve across a part of the painting that has wet paint on it and then have to figure out how to fix it (laughs). There's a lot of days where I'm just sitting with one brush, one color, painting one thing over and over and over all day long. And that's kind of a drag, but I think that that's how my paintings end up being what they are.

MILOSEVIC: In terms of the repetition, how do you go about that? Are you trying to be meditative or is the process meditative at all? Are you trying to create that effect visually?

DAVIS: Yeah, it's great when that happens, when you lose track of time, but a lot of times I'm considering so many things spatially and keeping everything in line. I have tricks I can use to do that, but it's rare that I can just shut my brain off and it'll all be laid out correctly. It takes a long time to start something. By the end I'm working on top of a framework that's already there, so it's easier for me to work out how everything will correspond. It’s fun to start them and it's fun to finish them, but the middle is a slog—especially with a larger painting. 

I had a big painting in my show at Nicodim, it was a huge airplane painting, huge for me at least, and the whole time I was just like, well, I'm painting this airplane. I didn’t know why I was painting it the whole time I was doing it. What was the purpose of it? I painted this airplane with all these branches and plants sort of framing it. And I was just like, this isn't enough. But then I kind of just ignored it for a few months, and when I brought it back out and looked at it, I realized that was the point. You can't tell if it's taking off or landing. And there's a lot of different ideas suggested in that—is it going up or down? I just need to have a reason to do things and sometimes I don't know until the end.

MILOSEVIC: Do you feel like you enjoyed your expressionist painting more, or are you drawn more to the visual order that you paint now?

DAVIS: It’s fun to make a painting that takes a couple days or a few hours, but those weren't really my paintings, they didn't really feel like they were mine. I knew I was just learning how to build a painting. But, I'm not like an orderly person. That's the thing. Like this obsessiveness—I'm not like this outside of painting. Obviously it's part of my nature to be this way, but also sometimes I wonder if it's like, I'm from the Midwest and I have to show people that I can really work hard or something. Like I have to prove to whoever, maybe myself, that I can really make a painting and this is the way I'm doing it. 

It wasn't my plan to turn into this, it just sort of developed. I should say though, that in terms of the meanings of the paintings, what's been strange in the last 10 years is that I felt like they used to be speculative. Like some of the paintings were just sort of me being afraid that something could happen. There's this quality of anticipation about them, like something bad is about to happen. I feel like reality has moved so much closer to the thing I'm describing or the world I'm painting, and it's a bit confusing. It's been a bit confusing over the last several years because I feel like I don't want these to feel too topical. I also don't want them to feel too on the nose, you know?

MILOSEVIC: Do you have thoughts about taking your work in another direction?

DAVIS: I don't have fantasies about doing something totally different. I do have temptations to make abstract paintings, I would love to make some abstract paintings, but I feel like there's endless things I could do with the way I'm painting. And if it did change, it wouldn't be because I had some eureka moment that changed it, it would be because I’d want to deal with some kind of subject, so the painting would be dictated by the change in subject matter, if that makes sense. The idea is primary over the way the idea is conveyed. I have something I want to paint and everything else follows—I'll find out how and why while I'm doing it.

MILOSEVIC: What was your process like when you did that cover for The New York Times?

DAVIS: The Times contacted me and needed a cover the following week—it took like four days of haggling over what I was gonna do. It was their idea to portray a bunch of people standing around the White House. But it was my sketches, like they picked one of the sketches I made. And then I made this really little painting because I just didn't have enough time to make a painting the way I would do it. So it didn't feel like my work really. It was a marathon getting that thing done. That felt really different. But it was great to have done a Times magazine cover 'cause however many million copies of that were printed. Ideally it would've been one of my paintings that everybody saw, or everybody who looks at The New York Times

MILOSEVIC: Do you think about surveillance when you're making your work? Is that a fear or is it just something that comes out naturally when you're dealing with the content of your work?

DAVIS: Yeah, definitely. Even to the point where I've put surveillance cameras in them, because the viewer is implicated, but not in there. But it's probably a bit broader than that. It's probably more a fear of technology or the unknown. I don't want to emphasize it too much, but the view of humanity I'm describing is fairly dark. Surveillance cameras are just part of the modern landscape but they're also one of the only things I put in my paintings that would put them in the present day. It's a reminder of a lot of different things, I think. And they can also be hidden away in a painting the same way they're hidden away in the world. Like you ever look around, especially in New York, and you're like, God, it's cameras all around all the time and it's like when the hell did that happen—it's a bit of paranoia and there's a lot of anxiety. There's a lot of anxiety in my paintings.

MILOSEVIC: That's interesting 'cause I feel like your work is super meditative in a way, but there is some anxiety, so the contrast is interesting.

DAVIS: It’s funny because I think that that's really what the repetitions are. Because I literally just do this. Every day I'm here doing this. So whatever is in me is in there from day to day. And some days are very anxious and some days aren’t, and I'm also just dealing with the limit of what my hands can do. Some of the things I'm painting are so tiny and detailed—you can paint the same shape 400 times, but it's never going to be exactly the same. You start to notice even in huge fields of repetitions, all these weird little variations that just occur—'cause I'm a not a machine, you know. I'm kind of treating myself like one, but can't be one.

An Interview of OpenAI’s First Artist in Residence, Alexander Reben

first artist in residence of OpenAI

Installation view of Disruptive Reflexivity in the Flux of Becoming (2024) in the Write a convoluted exhibition title for Alexander Reben’s show in the basement of the Charlie James Gallery exhibition. Courtesy of the artist and Charlie James Gallery, Los Angeles. Photo © 2024 Yubo Dong; photo credit @ofphotostudio Yubo Dong.

interview by Mia Milosevic

MIA MILOSEVIC: Can you talk a little bit about your timeline as an artist and as a scientist, from attending MIT and studying social robotics and applied math to becoming an artist?

ALEXANDER REBEN: I'm not sure there's a point where one becomes an artist, or if it’s just always happening. Certainly, even in research I was doing creative things and my thesis work while in social robotics was also looking at filmmaking and documentaries and how people open up to and respond to technology in different ways. Even as an undergrad I had a couple exhibitions. I'd say it has always been in parallel. All my education was more on the science, engineering, and math side of things, but I’ve always been interested in creativity.

MILOSEVIC: Can you speak on your creative process for your current show at Charlie James Gallery? 

REBEN: The process is quite different for every work. I'm almost as much a process or conceptual-based artist as I am a technology-based artist. It doesn't fit really into any of those camps. I mean, if it was very conceptual, then the object wouldn't matter, it's really just the idea. But to me, the object does still matter. A lot of what I'm talking about is process, because some of what I'm talking about are issues and ideas around automation, which in itself is about how objects are made. Where are the human and the machine coming together? In this show in particular there's quite a wide variety of works through various years.

I think the oldest piece in there is probably Deeply Artificial Trees, the “Deep Dream” video, that I have from back in the day. The newest work is the large metal sculpture I made with the big robots and Machina Labs, Disruptive Reflexivity in the Flux of Becoming. As well as the speaking dental phantom, Artificial Musings of the Null Mind. Some works come because there's an interesting new modality to working with technology. Some of the works come just from random thoughts that I think are interesting, or I think it's something that the public should experience in some way because it could be an upcoming thing that might be changing how folks work with technology.

MILOSEVIC: Did you collaborate with ElevenLabs for Artificial Musings of the Null Mind?

REBEN: I wouldn't call it a collaboration, but they helped me with credits. It was my voice that was trained on ElevenLabs. I had AI generate kind of idle, empty thoughts and musings that the work continuously spurts out. Some of them are quite hilarious and funny. Some of them are poignant and meaningful. Some of them are kind of ridiculous and wrong. (laughs) It's a conglomeration of a bunch of technology, the actual physicality of it is an antique from the 1940s and 50s where they would use these aluminum and steel phantoms to practice dentistry. The ones they have today are plastic and silicone. It speaks to an artificial human simulacrum for scientific use which is being repurposed here.

MILOSEVIC: In your artist bio for Charlie James Gallery, it says you “spent over a decade creating work that probes the inherently human nature of the artificial.” How can we demarcate the difference between the real and artificial? 

REBEN: Part of what I mean in the bio is that technology is inherently human, right? It's very much what we make. It's not like spurting randomly out of nature, it's the way we interface with and modify the world, and we wouldn't be who we are today if we didn't have technology. We probably wouldn't have evolved the way we have without inventing even like, taking a bone back in the day and using it as a tool could be considered a technology, or that's kind of an artificial use of something. It led to being able to hunt better, get more protein, which led to things like inventing science and philosophy and language.

We're fundamentally who we are because of the things that we invent and come up with. I think technology is often seen as a separate thing from us for some reason. We feel like it's a different thing, but to me, it's the physical manifestation of humanity. If you look at it through that lens, I think you can analyze it and appreciate it in different ways and look at how it affects you personally. It’s also something that means very specific things to different folks, and everyone uses technology in different ways. 

 

Alexander Reben
Artificial Musings of the Null Mind
Antique dental phantom, microphone, amplified speaker, truss, electronics
Dimensions variable
2024
Courtesy of the artist and Charlie James Gallery, Los Angeles. Photo © 2024 Yubo Dong; photo credit @ofphotostudio Yubo Dong.

 

MILOSEVIC: Can you speak on your just experience as being an of the first artist and residence at OpenAI and what still makes you excited about some of the things you worked on there?

REBEN: I have been working with OpenAI and folks internally since about 2019. I got access to GPT Beta back then before it was public, even before Chat GPT was a thing. That's where I made the plungers piece, A Short History of Plungers and Other Things That Go Plunge in the Night. I was getting GPT to write these ridiculous but fun wall labels. It was kind of just a natural shift for my relationship with them. It was just more like, Hey, maybe we should allow Alex to come in and produce some physical work. I think that for OpenAI it was also kind of a trial to have an artist come in and be hands-on like that.

While I was there, I really focused on tool building, because then I could use those later on after the residency. So there were three main things I worked, the first being a way to produce these massive, high-resolution AI images using outpainting. They're super huge works which I print out at like 1200 DPI, so the details are higher than the eye can see. I thought it'd be interesting to create something with AI that was super complex, super detailed, really high-resolution, sort of getting away from the single image, but also doing something that would be near impossible to do by hand just because of the sheer amount of detail in that image.

That was the theme I wanted to continue with the other tools, using AI as a tool to go past what I might be able to do or others might be able to do on their own. The second thing I had worked on and am still working on is this idea of a conceptual camera, so using photography as an interface versus language. I built a little app for myself that has multiple modes and in one mode you can take a picture of a group of objects and it will come up with a wall label to justify that group of objects as an artwork. It'll print out a wall label with all the info you would need to call that thing an artwork.

There's another mode where you can take a picture of something and it will reinterpret that thing as an absurd situation of whatever that thing is, and then print out a Polaroid of that. In another mode you can make a sketch or a drawing and take a picture of it and it will reinterpret that sketch or drawing as a scene. The reason I called it a conceptual camera is because whatever you take a picture of it translates it into another language as it tries to describe that image.

Once you're in that language space, you can change settings of that image with concepts. So you can be like, given this description, make it more absurd. That's something that a camera usually can't do. You can think of it like a physical knob, like you'd have for exposure. Instead it’s a serious-to-absurd scale that you could tweak, which to me was very interesting because it became a camera that doesn't really do what usual cameras do. I'm still playing around with all the different ways to use that, but I think that just kind of speaks to the ways I think AI is gonna be used in the future. It's gonna plug into a lot more of the natural and creative interfaces folks can use beyond just writing text.

The last thing I worked on was using Sora video to create clips of sculptures that would rotate around their center. If you make things that rotate around their center, you can use computational photography, specifically things like NeRF, which is an NVIDIA algorithm, to extract the 3D model from those viewpoints. The interesting thing I found about Sora was that it preserved relationships and 3D outputs, so you actually could pull a 3D model out of the video. I did that for a few sculptures and did a few 3D prints of those. 

This process still needs a human with knowledge of 3D editing to go and turn that into a usable, high-resolution entity. That sculpture was given to Monumental Labs, which does robotic marble carving, and it was turned to a large-scale marble. We're not too far from text-to-object, which I investigated with those big robots and the sheet metal, now on view at Charlie James Gallery

first artist in residence of OpenAI

Alexander Reben
A Short History of Plungers and Other Things That Go Plunge in the Night
Plungers, cotton pigment print, aluminum label holder
Dimensions variable
Edition of 5 and 2 APs
2020
Courtesy of the artist and Charlie James Gallery, Los Angeles. Photo © 2024 Yubo Dong; photo credit @ofphotostudio Yubo Dong.

MILOSEVIC: I know Sora is expected to be released relatively soon. How do you expect it to be integrated into the global artistic landscape?

REBEN: I know everyone in Hollywood is keeping a strong eye on this. There's still a lot of work to be done in that space in order for it to be used for cinematic, full-length work. But my guess is it's just a matter of time before the tools get good enough for those sorts of things as well.

MILOSEVIC: What would you say AI creates space for more of?

REBEN: There's a lot of resources being put towards this technology. Not everything is gonna make it into the future, but a lot of it probably will. And like the web, it's gonna influence society in a huge way. Similar to the Industrial Revolution, it’s about this automation of thinking. The Industrial Revolution was really about automation of the physical.

The more interesting things revolve around how to expand your own creative practice and your own knowledge. My hope is that it allows people like that to be more creative, to speed up maybe their process, and allow them to do more of what they want to do. I also think on the flip side, folks who don't have artistic backgrounds who might wanna express themselves can use it as a tool to do that. The sketch-to-image mode of the conceptual camera really blows a lot of people's minds because it just doesn't take just the exact sketch you make, it tries to get the idea of what you're trying to express from your sketch and then make an image of that. It's a way for those folks to come up with ways to communicate with others where it might have been hard for them before.

MILOSEVIC: I wanted to go back for a second to A Short History of Plungers and Other Things That Go Plunge in the Night, which I know has received a lot of media coverage. The piece is accompanied by the philosophy of “Plungism” which is defined as when “the mind of an artist is in a state of flux and able to be influenced by all things, even plungers.” I feel like it speaks to a lot of people's fears about the application of AI to art, where maybe artists become too easily susceptible to the mind of some foreign entity.

REBEN: Yeah, that label's funny because that was like GPT-2 Beta before it was out there. And funny enough, the reason it’s a repeated plunger multiple times is a result of a bug they had in the model. So even the little mistakes or dead ends, things in these models create fun outputs—less useful if you're trying to write a resume, more useful if you're trying to do creative writing.

At the end of the day, these systems are like pattern machines. They learn from the internet, right? The question I would pose is: Is the interpretation an AI makes of an artwork any more or less valid than the interpretation a curator or writer makes of a work? And if not, where's the distinction? 

MILOSEVIC: Our most recent issue that has just come out is called Citizen, it's all about citizenship and all what it means to be a citizen right now in the current climate. Could you talk about how AI makes you not only a better artist, but maybe even a better citizen, or what that might look like for people?

REBEN: Because I'm an artist who's always worked with technology, my work is about technology. AI is making me a better artist in so much that it's giving me a new, very interesting thing to dig into and work with. It's more that it's just an extremely fruitful thing to look at and research and think about. I think there's a lot of hype out there right now, so we’re still coming to terms with how it's making me a better citizen. If it's makes people more inquisitive, gets 'em to ask more questions, or allows them to learn or research things better or just become more educated, I feel like that's really a lot of what makes a better citizen.

MILOSEVIC: I think your work has just made a positive correlation between art and these innovations of technology that people have generally found frightening. 

REBEN: I try to stick to the neutral to slightly positive route. I do have work that questions, Do we actually want this thing? Do we want this to be this way? How do you want this to go? My work doesn't look to answer questions specifically, because how you experience technology is a very different thing from how I experience it and what it means in your life is different from what it means in mine. It's a highly personal question. At the end of the day, what do you want from technology?